Mob Health So Far
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Mob Health So Far
Okay here are some Mob health information I've gathered so far.
Fire Beast: 20 (ranged though)
Goblin: 20
Prawn: 30
Orc: 40
Witch: 30
Widow: 60
When I go to figure out the rest I'll fill it in.
Fire Beast: 20 (ranged though)
Goblin: 20
Prawn: 30
Orc: 40
Witch: 30
Widow: 60
When I go to figure out the rest I'll fill it in.
Triscet- Posts : 1
Join date : 2010-06-22
Mob Healths
Gorgon: 20
Lizard: 30
Fallen: 60
Cyclops: 80
Reaper: 120
But you also have to factor in their armor. some of the damage you are doing when battling is expended on the armoring. For instance, a Reaper may have 120 health but also has 180 armor. You have do get past the armor before you actually kill the reaper.
Aslo when battling you need to factor in which troops get to the mobs at what times. Paladins and widows are fast so if you use only them you get 2 maybe 3 rounds but if you also add a bunch more fodder that gets there at different times you may get 5-7 rounds. When I send 1 of everything against a county I get 13 rounds before they are all dead.
Lizard: 30
Fallen: 60
Cyclops: 80
Reaper: 120
But you also have to factor in their armor. some of the damage you are doing when battling is expended on the armoring. For instance, a Reaper may have 120 health but also has 180 armor. You have do get past the armor before you actually kill the reaper.
Aslo when battling you need to factor in which troops get to the mobs at what times. Paladins and widows are fast so if you use only them you get 2 maybe 3 rounds but if you also add a bunch more fodder that gets there at different times you may get 5-7 rounds. When I send 1 of everything against a county I get 13 rounds before they are all dead.
Titanisia- Posts : 13
Join date : 2010-06-22
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